
This My major issue with Anthems loot is that it's boiled down to boring numbers with no chance at lucky drops.

They actually nailed this in Mass Effect 3's MP, so they just need to look at that. Going harder should make enemies a little tougher, but it should also be more about their AI and spawning harder enemies more often.

They need to rethink that BS immediately. I don't like the idea of the grandmaster difficulties just adding more health to enemies. All they really need is add more challenging and diverse missions. I think Anthem is at a better starting point than those games and can easily build/grow from here. It would be great if they all did, but it seems like a crappy standard in the loot shooter sub-genre now. If I recall correctly, neither Division nor Destiny released with their incursion/raids at launch either. I like Warframe now, but it used to feel like a weird mod. Bungie expected us to play the same missions dozens of times, which was not okay with me. Destiny 1 got rid of Peter Dinklage (the person who talks the most in the game), it was bad at giving out loot until Bungie updated it, and people were surprised at how few missions the game had. It took around 6 months for Division to get good and interesting. BioWare says it will “reinvent” Anthem’s core gameplay.ĮA CEO Andrew Wilson backed BioWare to turn Anthem’s fortunes around in June 2019, stating its parent company still had faith in the IP, which he said was on a 7-10-year journey.Ī month earlier, Wilson said the publisher was likely to adopt soft launches for future online-focused games like Anthem in order to try and ensure there are less issues when its titles are rolled out to a wider audience.Īnother project in development at BioWare, Dragon Age 4, isn’t expected to be released before April 2022, according to EA.I think people forgot how bad/rocky Division, Destiny, and Warframe started.
#The division 2 vs anthem full
“We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month.”Īccording to an earlier Kotaku report, plans for “Anthem 2.0” are described as being in flux, but it’s claimed missions, loot and the game world “will change drastically”.Ĭhanges could arrive through a series of updates or in the form of a brand-new game, although existing Anthem players would reportedly be unlikely to have to pay full price for it if this was the case. “In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem,” he added. “And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first. “Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting,” he said.

#The division 2 vs anthem update
Now the developer has confirmed what was reported late last year: it will focus on a “longer-term redesign” of the Anthem experience and “reinvent” its core gameplay.īioWare GM Casey Hudson said in a blog post that the studio recognises Anthem requires “a more substantial reinvention” than an update or expansion. BioWare will focus on a “longer-term redesign” of Anthem. Ongoing problems led to BioWare ditching Anthem’s post-launch Acts content structure in September 2019 as it continued to work on fixes for “core issues” with the game.
#The division 2 vs anthem Ps4
Notably, the game was responsible for crashing PS4 consoles, its loot system heavily criticised, and players uncovered a bug causing level one weapons to deal greater damage than endgame guns.
